Parry

Martial

This skill maybe purchased multiple times.

Requires 30 XP spent in the skill group "Martial" per purchase

Fighter Scout Rogue Adept Scholar Spellsword Artisan
4 4 8 8 8 5 8

LP, Defense (Smart, Guard)

Trigger: You (or another Target) are hit with a Weapon Qualifier attack (or Weapon Trap), or Poison Qualifier attack that uses physical-delivery.

A character may call "Parry" to the trigger allowing you to negate the attack. A Parry may be used to block Archery Packets. You can instead use Parry to defend another character. Parry may be used with any weapon in which the user has the appropriate Skill except a Crossbow or a Thrown Weapon

A character may only Parry an attack that could logically be blocked at the point where the hit impacted the Target. The wielded weapon must be able to reach the attacker's weapon - not just the intended Target - otherwise the attack is too far away from Parry. Only if a character could interpose their weapon between their ally and an attacker, may a Parry be called; a character cannot call a Parry while standing at the other end of the battlefield and thus may not be used with a ranged weapon to Parry an attack intended for someone else at a distance.

Using a Parry against a swing for Massive will not stop you from taking damage. It cannot be used against non-Weapon Traps.

Parry may not be used when not legally wielding a weapon in your hand or if the wielding hand is affected by Stun Limb, Shackle or similarly incapacitated. A Two-Handed weapon must be held in both hands to be able to use a Parry. A Bow or Staff is considered a One-Handed weapon when using this Skill.