This skill may only be purchased once.
First Aid allows the user to stabilize a Bleeding Out creature, bringing the recipient to zero Body Points. The person will then regain consciousness in one minute with one Body Point. The Skill requires a full uninterrupted minute of Focus. If interrupted while giving First Aid, then the one-minute Bleeding Out timer continues where it left off when the First Aid was started.
This Skill only works with humanoid physiologies (which includes all PC Species and most other bipedal creatures and monsters.) It will not work on creatures with No Metabolism and Strange Metabolism. At a Plot Team's discretion, it may not work on other non-humanoid creatures, although that Plot Team may allow an appropriate Trades Skill to allow First Aid to work. If First Aid is started on an invalid Target (such as a Dead character), the Target should call "No Effect" to indicate that the person attempting to help is having no success.
A character with this Skill must roleplay the First Aid by pulling out some bandages and otherwise concentrating on helping the patient and it must be obvious to anyone looking that First Aid is being performed.
The player performing First Aid must obtain OOG touch consent from the player receiving the aid. Consent is obtained by verbalizing something like: "Out of game, do I have your consent to touch your shoulder as part of First Aid?" The receiving player must verbally reply out of game, either giving or not giving their consent. Only then is physical contact allowed with the Target's shoulder, although you may pantomime further physical contact in an appropriate manner. If consent for physical contact is declined, the First Aid is not being refused IG and the player giving First Aid should continue without any physical contact components.
A character cannot lie on the ground and be performing this Skill. First Aid can not be performed on more than one Target at a time, nor can a character perform any other Game Ability while applying First Aid other than Healing Arts. This Skill cannot save a creature hit with a Killing Blow or a Doom spell. Note that the Skill Healing Arts is needed to determine if the creature is Dead (unless it is painfully obvious to everyone, like the creature's head has been removed).
First Aid will work on a character under a Disease effect but will not remove the Disease effect itself