This skill maybe purchased multiple times.
Requires a minimum of [75, 150] XP spent in the skill group "Scholarly"
Requires Earth Level 1 as a prerequisite.
Fighter | Scout | Rogue | Adept | Scholar | Spellsword | Artisan | |
---|---|---|---|---|---|---|---|
Primary | 4 | 4 | 4 | 3 | 2 | 3 | 3 |
Secondary | 8 | 8 | 8 | 6 | 4 | 6 | 6 |
LP
This Skill grants one point of High Magic per purchase; see Chapter XIV Artificing and High Magic for details. Any character with at least one rank of High Magic may read Ritual Scrolls of that Aspect (and the General Aspect.)
High Magic | Effect | Points | Prerequisites |
---|---|---|---|
General High Magic | |||
Bane <Effect Group> | Smart Return vs target Effect Group | 3 | |
Channeling Execution | Allow Killing Blows using Channeling Pool | 1 | At least one purchase of Channeling |
Channeling Shield | Use Channeling Pool to stop damaging Spell and Elemental attacks | 3 | At least one purchase of Channeling |
Cloak <Effect Group> | Smart Guard vs target Effect Group | 2 | |
Enhance Signature Spell | Double value of one Signature Spell from memory | 1 | |
Exchange Spell | Swap a spell in memory for another of equal or lower level | 1 | |
Formal Link | Add Formal Magic ranks to another caster's casting | 1 | At least one 9th level spell slot of the appropriate school |
Formal Magic | Allow casting of Rituals | 1 | At least one 9th level spell slot of the appropriate school |
Higher Manifestation | Use a single hand as a Channeling Source | 4 | At least one purchase of Channeling |
Magical Conduit | Fill up to 9 levels in a Spell Store Ritual of the appropriate aspect. | 3 | |
Oak of the Archmage | Use a Staff as a Channeling Source and deliver Channeling Pool and Signature Spells through attacks. | 5 | Must know the Staff skill. |
Powerful Meditation | Meditate back a spell that hit a Defense | 1 | |
Ritual Manipulation | Manipulate a Ritual in a variety of ways | 1 | At least one purchase of Formal Magic of the appropriate school |
Spell Augmentation | Selected spell is used with the "Spell" qualifier | 2 | |
Spellcraft | Create a temporary effect from a Ritual Scroll | 1 | |
Storm Augmentation | Allow walking and add 5 packets to a Storm spell | 2 | At least one 5th level spell slot of the appropriate school |
Earth High Magic | |||
Channel Earth/Chaos | May swing with the selected Element at will (Healing or Chaos) | 5 | Claws or a weapon skill |
Earth's Bounty | Adds +2 maximum Body Points | 1 | Maximum of 5 purchases |
Potion Mastery | Allows using Potions to fill a Spell Store or Memory Strike Ritual | 3 | At least one purchase of Create Potion |
Rebirth | Produce a Life for the caster when their Dying period runs out. | 8 |