Earth High Magic


This skill maybe purchased multiple times.

Requires a minimum of [75, 150] XP spent in the skill group "Scholarly"

Requires Earth Level 1 as a prerequisite.

Fighter Scout Rogue Adept Scholar Spellsword Artisan
Primary 4 4 4 3 2 3 3
Secondary 8 8 8 6 4 6 6


This Skill grants one point of High Magic per purchase; see Chapter XIV Artificing and High Magic for details. Any character with at least one rank of High Magic may read Ritual Scrolls of that Aspect (and the General Aspect.)

High Magic Effect Points Prerequisites
General High Magic
Bane <Effect Group> Smart Return vs target Effect Group 3
Channeling Execution Allow Killing Blows using Channeling Pool 1 At least one purchase of Channeling
Channeling Shield Use Channeling Pool to stop damaging Spell and Elemental attacks 3 At least one purchase of Channeling
Cloak <Effect Group> Smart Guard vs target Effect Group 2
Enhance Signature Spell Double value of one Signature Spell from memory 1
Exchange Spell Swap a spell in memory for another of equal or lower level 1
Formal Link Add Formal Magic ranks to another caster's casting 1 At least one 9th level spell slot of the appropriate school
Formal Magic Allow casting of Rituals 1 At least one 9th level spell slot of the appropriate school
Higher Manifestation Use a single hand as a Channeling Source 4 At least one purchase of Channeling
Magical Conduit Fill up to 9 levels in a Spell Store Ritual of the appropriate aspect. 3
Oak of the Archmage Use a Staff as a Channeling Source and deliver Channeling Pool and Signature Spells through attacks. 5 Must know the Staff skill.
Powerful Meditation Meditate back a spell that hit a Defense 1
Ritual Manipulation Manipulate a Ritual in a variety of ways 1 At least one purchase of Formal Magic of the appropriate school
Spell Augmentation Selected spell is used with the "Spell" qualifier 2
Spellcraft Create a temporary effect from a Ritual Scroll 1
Storm Augmentation Allow walking and add 5 packets to a Storm spell 2 At least one 5th level spell slot of the appropriate school
Earth High Magic
Channel Earth/Chaos May swing with the selected Element at will (Healing or Chaos) 5 Claws or a weapon skill
Earth's Bounty Adds +2 maximum Body Points 1 Maximum of 5 purchases
Potion Mastery Allows using Potions to fill a Spell Store or Memory Strike Ritual 3 At least one purchase of Create Potion
Rebirth Produce a Life for the caster when their Dying period runs out. 8