Ritual of Woe

Ritual #:
85
Ritual Aspect:
Earth
Catalyst:
No
Casting Time:
5 Minutes
Type:
Enchantment
Treasure Policy Exempt:
No
NPC Only:
No
Duration:
Special
May be Extended:
No
Target Spirit:
No
Target Body:
Yes
Target Location:
No
Target Item:
No

Ritual Description:

This Ritual will imbue up to six participating Bodies, one of which may be the Caster, with special powers against the Undead and especially Vampires. The Ritual of WOE possesses 4 different levels of power, and the Caster can increase the difficulty of the Ritual to gain further powers to destroy Vampires and other Necromantic beings. Individuals are granted a Vampire Hunter level based upon the difficulty level the Ritual Caster is willing to attempt.

This Ritual creates a temporary Stake of Woe for each individual Targeted, which may be used to deliver a Killing Blow on a Vampire and force it to take a Death. Be forewarned that while a single staking permanently kills most Vampires, some very powerful Vampires are rumored to be able to survive multiple stakings. The Stake of Woe formed is Shatterable and is not otherwise magical in any way. This Ritual is unaffected by any other Ritual or Ritual effect (i.e. Permanence, Destroy Magic, etc.). This Ritual will last until the next dawn. This Ritual may only be cast after sunset.

Out of Game: Dawn is always considered 6 AM. Legends say Woe stands for Weapon of Eradication. Some campaigns may utilize means other than a stake to destroy their Vampires; thus this Ritual will summon the weapon appropriate to the campaign to destroy Vampires. In the cases in which there are multiple means it is the Plot Team's decision as to the nature of the WOE. Each level includes the benefits of those prior levels. Benefits conveyed by the Ritual of WOE include:

Vampire Hunter Level 1: Immunity to all Fear effects\nVampire Hunter Level 2: Resist Necromancy 1/day and Resist Charm 1/day,\nVampire Hunter Level 3: Arcane Solidify 2/Day\nVampire Hunter Level 4: Immune to Necromantic effects, Negated effects include carrier attacks, Battle Magic, and monster abilities. The Target replies "No Effect" to attacks. This does not provide immunity to Necromantic Ritual effects.

Note: It is often wise to inform your Campaign before you cast this Ritual at an event to ensure stake/weapons are summonable.\n


Difficulty and Reagents

Difficulty:
Reagent Cost:
Effect:
5
4
Level 1: Immune to Fear, Temporary Stake of Woe
8
5
Level 2: Resist Necromancy 1/day, Resist Charm 1/day, Immune to Fear, Temporary Stake of Woe
14
9
Level 3: Arcane Solidify 2/Day, Resist Necromancy 1/day, Resist Charm 1/day, Immune to Fear, Temporary Stake of Woe
19
14
Level 4: Immune to Necromantic effects, Resist Charm 1/day, Arcane Solidify 2/Day, Immune to Fear, Temporary Stake of Woe