Memory Strike

Ritual #:
84
Ritual Aspect:
General
Catalyst:
No
Casting Time:
5 Minutes
Type:
Enchantment
Treasure Policy Exempt:
No
NPC Only:
No
Duration:
20 Logistics Periods
May be Extended:
Yes
Target Spirit:
No
Target Body:
No
Target Location:
No
Target Item:
Weapon

Ritual Description:

Memory Strike allows a weapon to be charged, once per Logistics period, with a spell from memory of the same Aspect as the Ritual. This will expire at the next logistics. In order to do this, the spell to be charged must be touchcast onto the weapon in a Circle of Power of the Aspect of the spell to be charged. This can also be done at logistics even if you do not have access to a Circle of Power. When the spell is channeled through the weapon as a spellstrike, the wielder does not need to fully incant the spell or use magical aura. The Qualifier for spellstrike delivered spells is 'Spell'.

For example, '20 Spell Strike Flame', '10 Spell Strike Chaos', or 'Spell Strike Prison'. For bows and crossbows a spellstrike must be delivered by an arrow or bolt packet as appropriate to the weapon.

A Storm spell may never be stored into a Memory Strike Ritual.

Required Components: 3 This Ritual requires 3 reagents as listed on the scroll. Any additional reagents required by the Ritual should be the same as listed on the scroll. 3:3 Reagents, May be used up to a 3rd level spell, 6:4 Reagents, May be used up to a 6th level spell, 9:5 Reagents, May be used up to a 9th level spell.


Difficulty and Reagents

Difficulty:
Reagent Cost:
Effect:
3
3
May be used for up to a 3rd level spell.
6
4
May be used for up to a 6th level spell.
9
5
May be used for up to a 9th level spell.

Spellcrafting Info

Spellcraft Difficulty:
1
Spellcraft Reagent Cost:
1
Spellcraft Duration:
5 days
Spellcraft Description:
may be used up to a 9th level spell
Spellcraft Incant:
I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE MEMORY STRIKE Ritual.