Rejuvenation

Ritual #:
77
Ritual Aspect:
General
Catalyst:
Yes
Casting Time:
10 Minutes
Type:
Enchantment
Treasure Policy Exempt:
No
NPC Only:
No
Duration:
20 Logistics Periods
May be Extended:
Yes
Target Spirit:
Yes
Target Body:
No
Target Location:
No
Target Item:
No

Ritual Description:

This Ritual allows a Spirit to generate a new body after the old one has been destroyed. The new body generated is the same Player species as the Spirit was when the death was taken. The new body is generated either at the location of the newly deceased body or at the circle where the Ritual was cast, if it still exists; this choice of location is made by the Spirit at the time of death. The location of Rejuvenationis at the choice of the Spirit at the time of death. The Spirit can also choose to Resurrect normally. The Rejuvenation process takes a three count, (“I Rejuvenate one. I Rejuvenate two. I Rejuvenate three”). If the three count is interrupted for any reason the Rejuvenating Spirit may choose to begin again, or to Resurrect at the place of Ritual casting or at the nearest Permanent Earth Circle of Power, following the normal Resurrection rules.

When this Ritual is cast, the Target Spirit may take a total of 12 deaths minus the number of their current deaths. This number is set at the casting of this Ritual and 1 death is subtracted each time the Spirit must Rejuvenate. When the Spirit Rejuvenates or Resurrects, it may do so without the need to pull from the Bag of Chance. If the Ritual is then removed, the death count does not change and these deaths are considered taken during the Rejuvenate. After the total deaths for the Rejuvenate are taken the Spirit is too weak to Resurrect and dies permanently. Note that the Spirit is still weakened by a death during the Rejuvenation Ritual as if a Resurrection took place. Unlike a Resurrection through, the Rejuvenate has no chance of failing unless the Spirit is already weakened beyond the ability to Resurrect.

This Ritual may not be transferred by any means and is unaffected by the Transfer Enchantment Ritual. Other Rituals upon the possessor of this Ritual may be transferred as normal, including any Rituals that extend the duration of this Ritual.

Out of Game: When a character undergoes Rejuvenation, the player must go Out of Game: to handle the logistics wherever the campaign handles this (usually the Healer's Guild). A death is added to their character card just like Resurrection, although the person does not need to pull from the bag to determine if they Rejuvenate as it happens automatically. If this is the Spirit's 12th death, they will not be able to Resurrect or Rejuvenate and will die their final death. A PC may never buy back any deaths taken while under the effects of a Rejuvenation Ritual, even after the Rejuvenation has expired or is destroyed. If the death takes place during the Rejuvenation duration, it can never be bought back by Chapter Points or any other means. The character must be entered as Rejuvenated in the Refuge Database.


Difficulty and Reagents

Difficulty:
Reagent Cost:
Effect:
9
4