Banish to Other Plane

Ritual #:
5
Ritual Aspect:
Celestial
Catalyst:
Yes
Casting Time:
30 Minutes
Type:
Manipulation
Treasure Policy Exempt:
No
NPC Only:
No
Duration:
Permanent
May be Extended:
No
Target Spirit:
Yes
Target Body:
No
Target Location:
No
Target Item:
No

Ritual Description:

This Ritual causes one individual if that individual has a Spirit, to be banished to a specified Plane herein called the Plane of Banishment. Once this Ritual has begun, the Target is unable to leave the Circle of Power until the Ritual is complete. This Ritual does not (on its own) prevent the Target from attacking the Ritual Caster during the Ritual casting. The Caster must declare the Target of the Ritual and the Target Plane of Banishment within 30 seconds after the Ritual begins. This Ritual may not be refused. This Ritual in no way sends the Banished Target to a specific area of the chosen Plane. On occasion, at the discretion of the Plot Team, an additional “base item” for the casting of this Ritual may be found which will allow the Ritual Caster to send the Target to a specific area of the chosen Plane. The “base item” will always be consumed in the casting regardless of the success of the Ritual. The banished individual will be unable to use any innate ability to Rift from the Plane of Banishment, or utilize a Planar Gate from the Plane of Banishment for a period of one year, or until a Celestial Aspect Targeted Destroy Magic is cast upon them. This Ritual can be used to Banish additional unwilling Targets by increasing the Difficulty and Reagent cost for each additional Target (+5 Difficulty and +5 Reagents per additional Unwilling Target). In the case of a mixed group, willing Targets would not count toward an increase in DC or Reagent Cost.

For example, to Banish two unwilling Targets the Difficulty would be 17 and the Ritual would require 12 Reagents.

This Ritual may also Banish any number of willing Targets. All Targets must declare willingness immediately following the Caster's declaration of Targets and Plane of Banishment. These choices may not be changed during the Ritual casting. All possessions on the Targeted individual(s) are Banished with the Spirit. Another Banish Ritual may be utilized on the Banished to send them to a newly declared Plane of Banishment. If a second Banish Ritual is performed within 5 days of the first. and to the original Plane banished from, the newly Banished individual(s) will return to the exact place the first Banish Ritual took place.

This Ritual also grants the Target(s) a Planar Asylum Ritual effect for the Plane of Banishment for 5 days. Should a Banished individual die while on the other Plane, the Spirit will return to its Plane of origin to Resurrect and the Banish Ritual is immediately ended for that individual. Like normal Resurrections, the individual's possessions will remain behind. The Plane of origin may or may not be the Plane the individual was originally Banished from. Valid Planes include: Elemental Fire, Elemental Air, Elemental Water, Elemental Stone, Elemental Life, Elemental Death, Elemental Order, Elemental Chaos. Additional Planes may be available at the discretion of the local Plot Team.

Out of Game: Any Targets that are Banished are only mandatorily under the Ritual effect in the Campaign they were Banished.


Difficulty and Reagents

Difficulty:
Reagent Cost:
Effect:
12
7