Item Recall

Ritual #:
48
Ritual Aspect:
Earth
Catalyst:
No
Casting Time:
5 Minutes
Type:
Enchantment
Treasure Policy Exempt:
No
NPC Only:
No
Duration:
20 Logistics Periods
May be Extended:
Yes
Target Spirit:
Yes
Target Body:
No
Target Location:
No
Target Item:
Any

Ritual Description:

Item Recall creates a connection between a person, if that person has a Spirit, and an item. This connection may be used to recall the item if it is lost. This Ritual cannot be placed upon an item that is already Spirit Linked or Spirit Locked. A person with a Spirit Link, Spirit Lock, may be the Target of an Item Recall. An item may have multiple Item Recalls cast on it but they must all be to the same Target Spirit. Any attempt to cast an Item Recall connecting the same item to another Spirit will immediately fail. Both the item and Spirit Targeted must be within the Circle of Power for the duration of the Ritual casting.

When the owner of a lost item attempts to recover their item, the Item Recall must be conducted from a Limited or Permanent Circle of Power with a 3 Count (“I recall my item one, I recall my item two, I recall my item three”) and the individual recalling the item must remain in the circle from the time of activation until the item is recalled or the recall fails. If the Item is too large to fit in the Circle where the Item Recall was activated, the Item Recall fails. Each Item Recall may be used one time per Logistics period. If an Item Recall fails to materialize the item, it can be attempted again at the next Logistics period or, if multiple Item Recalls exist on the Item, it can be attempted again immediately.

Out of Game: You cannot Item Recall an item from between campaigns or Realms (through the Shadow Ways) without prior consent from both campaigns Plot Teams. You may always attempt to Recall an item at an Event where you lost it. The activation of an Item Recall requires a Marshal or Ritual Marshal present, who will be handed the item recall tag and be given specific instructions where the item can be found. For example if the item is taken by a known party, the PC recalling the item must give the Marshal as much information as possible in regards to the location of the item. If the item is not locatable by Out of Game: means (i.e. someone is lying, unavailable, or the item was moved off site) then the Item Recall tag is attached to the magic item tag for the item (which should be in a campaign determined location), or placed on an approved local phys-rep like a the magic item tag ring. The Marshal must then go to the Circle of Power and inform the recaller that their Recall has seemed to fail. The Marshal should then inform the Head of Rules and the Plot Team of the issue. They, in turn, should follow steps to alert Refuge Accountability Committee with the item # and its description so if it is checked-in or discovered in another Chapter the matter can be addressed per RAC’s instructions (usually confiscation). If the item turns up at the Campaign it was Recalled at it should be returned to the person who recalled the item.


Difficulty and Reagents

Difficulty:
Reagent Cost:
Effect:
8
5