This Ritual is placed upon a doorway or an item, and a predetermined sound or verbal recording is triggered when a certain event occurs. If Audible Projection is cast upon a doorway it will trigger when someone meeting a specific precondition passes (even partially) through the doorway. This Ritual cannot be utilized to identify specific magic items.
For example: the Ritual can't determine when a weapon with the Monster Slayer Ritual passes through the doorway.
If Audible Projection is cast upon an item it will trigger when someone meeting a specific precondition touches the item. If anyone other than the Ritual Caster moves the item that has received the audible projection at all, the Audible Projection is also triggered. A single choice may be made from the following preconditions: \nThe person is of a specific player Species or monster type (examples: Elf, Goblin, Vampire). \nThe person is not of a specific player species or monster type. \nThe person is not invested in the ward protecting the building. \nThe person is not the Caster of the Ritual.
Out of Game: The Ritual Caster is responsible for providing the predetermined sound or verbal recording. The Ritual Caster is responsible for indicating where the sound/recording device is available should a Marshal need it. This should be placed upon the Marshal notes of the doorway in question if applicable along with the precondition that triggers the Audible Projection. A Cast member may be utilized to generate sounds should the Plot Team use this Ritual.