Endure Elements

Ritual #:
30
Ritual Aspect:
General
Catalyst:
No
Casting Time:
5 Minutes
Type:
Enchantment
Treasure Policy Exempt:
No
NPC Only:
No
Duration:
20 Logistics Periods
May be Extended:
Yes
Target Spirit:
No
Target Body:
Yes
Target Location:
No
Target Item:
Any

Ritual Description:

This Ritual grants the ability to survive in inhospitable conditions. The Caster may choose one condition listed below to be protected against. This Ritual can be cast at increased difficulty to protect against more than one condition. Each additional condition included increases the difficulty by 1 and requires 1 additional component.

Conditions include: Extreme heat, Extreme cold, Tainted air, Tainted food and water, Lack of air, Lack of water, Lack of food, Minor injuries (such as bites from small insects or high density of thorny plant life), Extreme light, Extreme noise.\nAdditional Conditions may be available at Plot discretion.

This is a role playing Ritual, providing protection only from environmental effects, and never grants any resistance or immunity to any weapon attack, damage call or other standard effect except at Plot discretion. Protection from extreme heat would not provide any defense against 4 Flame, 4 Elemental Flame, or a similar effect. Similarly, Protection from tainted air would not provide any protection against an attack with the Poison qualifier.


Difficulty and Reagents

Difficulty:
Reagent Cost:
Effect:
2
3
1 condition.
3
4
2 conditions.
4
5
3 conditions.
5
6
4 conditions.
6
7
5 conditions.
7
8
6 conditions.
8
9
7 conditions.
9
10
8 conditions.
10
11
9 conditions.
11
12
10 conditions.
12
13
11 conditions.

Spellcrafting Info

Spellcraft Difficulty:
1
Spellcraft Reagent Cost:
1
Spellcraft Duration:
5 days
Spellcraft Description:
One ability only.
Spellcraft Incant:
I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE ENDURE ELEMENTS <declare choices> Ritual