Enchant

Ritual #:
29
Ritual Aspect:
General
Catalyst:
No
Casting Time:
5 Minutes
Type:
Enchantment
Treasure Policy Exempt:
No
NPC Only:
No
Duration:
Times Ever
May be Extended:
No
Target Spirit:
No
Target Body:
Yes
Target Location:
No
Target Item:
Any

Ritual Description:

This Ritual allows the Ritual Caster to place one Battle Magic spell of the Enchant Ritual’s Aspect into an item or a person, if that person has a Spirit. The spell must be expended into the Ritual during the Ritual Casting (and will not cause Backlash) from any valid mechanism to activate the spell by the Ritual Caster.

For example, it might be cast from memory, activated from another item, used via High Magic abilities, used via a natural Monster Ability, etc.

Once cast, 1-3 charges of that spell will be created based on the number of reagents used. Once a charge is used it is gone forever from the item.

Out of Game: A Battle Magic Spell is defined as any Earth or Celestial Battle Magic spell listed in the current REFUGE rules book or rules addendum used by the REFUGE LARP. To use this item's enchanted spell the incant Activate <full spell incant> must be spoken. This cannot be done while under the effects of a Silence. If the user has the ability to cast the spell stored in the Enchant from memory the item incant is Activate Spell <spell name>.


Difficulty and Reagents

Difficulty:
Reagent Cost:
Effect:
1
1
1 Charge of a single spell level 1-3.
2
2
2 Charges of a single spell level 1-3.
2
2
1 Charge of a single spell level 4-6.
3
3
3 Charges of a single spell level 1-3.
3
3
2 Charges of a single spell level 4-6.
3
3
1 Charge of a single spell level 7-9.
4
4
3 Charges of a single spell level 4-6.
4
4
2 Charges of a single spell level 7-9.
5
5
3 Charges of a single spell level 7-9.