Enhance Armor

Ritual #:
28
Ritual Aspect:
General
Catalyst:
No
Casting Time:
5 Minutes
Type:
Enchantment
Treasure Policy Exempt:
No
NPC Only:
No
Duration:
20 Logistics Periods
May be Extended:
Yes
Target Spirit:
No
Target Body:
No
Target Location:
No
Target Item:
Armor

Ritual Description:

The Enhance Armor Ritual will create a seed of magical force within the Targeted suit of armor. Once per Logistics period, at the completion of an Armor Refit, the user gains temporary Armor Points equal to the current Armor Points granted by the suit of armor. These Armor Points will go away after 10 minutes, until expended, or if the Armor is removed. The temporary Armor Points will go away first and cannot be refit or repaired in any way (such as by the Mend Armor effect). The Enhance Armor Ritual will fail to activate if the character has any temporary Armor Points (such as from a previous usage of Enhance Armor) at the time it's used.


Difficulty and Reagents

Difficulty:
Reagent Cost:
Effect:
3
4

Spellcrafting Info

Spellcraft Difficulty:
1
Spellcraft Reagent Cost:
1
Spellcraft Duration:
5 days
Spellcraft Incant:
I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE ENHANCE ARMOR Ritual.