Destroy Magic

Ritual #:
24
Ritual Aspect:
General
Catalyst:
Optional
Casting Time:
10 Minutes
Type:
Manipulation
Treasure Policy Exempt:
No
NPC Only:
No
Duration:
Instantaneous
May be Extended:
No
Target Spirit:
Yes
Target Body:
Yes
Target Location:
Yes
Target Item:
Any

Ritual Description:

This Ritual destroys all Ritual Magic and all Battle Magic of a designated Aspect on one item or one person who possesses a Spirit. If cast upon a person, it affects all Ritual and Battle Magic on both their Body and Spirit, but not on any items the person is carrying. An item can also be a self-standing mystical force like a Circle of Power or Wall of Force. The item or person must be in physical contact with the Ritual Caster within the Circle of Power during the entire casting of the Ritual.

Casting the Destroy Magic Ritual on a person with a Spirit Linked item will destroy the Spirit Link Ritual and all other magic of the appropriate Aspect on the person but will not affect any Rituals on the item except the Spirit Link. Likewise, casting the Destroy Magic Ritual on an item that has been Spirit Linked to a person will destroy the Spirit Link and all other magic of the appropriate Aspect on the item, but will not affect any Rituals on the person except the Spirit Link. Note that Rituals that can be reversed with the same Ritual scroll like Investiture/Divestiture and Mark/Unmark cannot be reversed through the Destroy Magic Ritual. However, casting a Destroy Magic of the appropriate Aspect on the created Bottle will effectively destroy a Curse of Undeath. Please note that necromantic items may be destroyed by utilizing this Ritual with an Earth Aspect.

A Ritualist can exert greater control over the Destroy Magic Ritual by increasing the difficulty and cost of the Ritual as detailed below:

- Difficulty 3, 3 Reagents - all Rituals of the Casters Aspect are Destroyed

- Difficulty 8, 3 Reagents - the Caster can Target 1 Ritual OR Flaw of their Aspect to be destroyed

For each additional Ritual or Flaw of the Ritual Casters Aspect add +5 Difficulty.

In addition, the Base Reagent cost (3) is increased by +1 for every additional 10 Difficulty over the Base Difficulty of 3.

For example, DC 13 = 4 reagents, DC 23 = 5 reagents, DC 33 = 6 Reagents and so on.

Alternatively, a Caster may choose to utilize a Catalyst to Target Rituals and/or Flaws of a different Aspect.

- Difficulty 23, 5 Reagents and Catalyst - all Rituals of the Casters opposite Aspect are destroyed

- Difficulty 28, 5 Reagents and Catalyst - the Caster can Target 1 Ritual or Flaw of the Casters opposite Aspect to be destroyed

For each additional Ritual or Flaw of the Ritual Casters opposite Aspect add +5 Difficulty.

In addition, the Base Reagent cost of 3 is increased by +1 for every additional 10 Difficulty over the Base Difficulty of 3.

So, DC 23 = 5 reagents, DC 33 = 6 Reagents, DC 43 = 7 Reagents and so on.

Out of Game: Attempting a Destroy Magic Ritual on an item or person whose magic is of an Aspect OTHER than Celestial, Earth, or Necromantic may have strange and unexpected effects. On such items please consult your local REFUGE Campaign’s Plot Team; you should inform them before trying to attempt this Ritual on an item with strange and mysterious origins. Be aware as well that there are powerful Artifacts that can resist the power of this Ritual, requiring other means for their destruction.


Difficulty and Reagents

Difficulty:
Reagent Cost:
Effect:
3
3