Counterspell allows the user to, once per Logistics period per charge, expend a spell from memory to protect themself from the same effect. Upon being struck with an effect using the Arcane, Elemental, or Spell qualifier that matches a spell in the user's memory, the user may expend that spell and the Counterspell charge to Guard against the effect. They must call 'Counterspell' when this Ritual is used. If a numeric amount is part of the spell - for example, 20 Spell Flame - the character must have a matching spell of equal or higher numerical value in memory with which to Counterspell. The Flexible Casting skill cannot be used to change out a spell in memory for the purpose of Counterspelling an incoming spell. Counterspell may be used on any effect that replicates a spell in the user's memory, regardless of its means of delivery. Aspect of the effect is irrelevant. Using this Ritual to Guard against a Necromantic effect is not inherently Necromantic.