This Ritual causes a message to be delivered on the wind to anyone specified by the Caster as long as they meet the following conditions: that person has a Spirit, the Caster has met them, they are not permanently dead, and they are presently on the same Plane of existence. The wind will carry the message to the recipient where only they will be able to hear it. The recipient may choose to ignore any Whispering Wind that comes to her. The recipient will be aware of the identity of the message sender. For purposes of failure and backlash, the Target of this Ritual is considered to be the Caster. The time for the message to be delivered varies, although it is immediately sent upon completion of the Ritual. The message is limited to 30 words plus one word per rank of Formal Magic possessed by the Caster. The Caster may cast Whispering Wind at an increased power by altering the difficulty and reagent cost. The following effects can be added during a Casting but all costs add to the base Difficulty and Reagent Cost. +2 DC and +1 reagent per extra Target (must use the Target with the greatest base DC to calculate total costs.) Additional Messages are subject to the same delivery limitations as the primary message (as long as it takes the Marshal to find the subject and may fail if the subject cannot be located). +5 DC and +3 reagents to hide the identity of the message sender. +1 reagents for every 10 words added to the base allowed.
Out of Game: The Ritual Marshal is responsible for delivering the message or finding a Cast member to deliver the message. The message takes as long to deliver as it takes for the Ritual Marshal or the designated Cast to find the recipient. If the recipient is not on site the message delivery will obviously be delayed. The time allowed for delivery of the message is usually 2 hours or the Ritual will fail. This time limit is extendable by the Plot Team. This Ritual may not be used for communication between chapters without prior agreement between the staff/Plot Teams of both chapters.