Transfer Enchantment

Ritual #:
116
Ritual Aspect:
General
Catalyst:
Yes
Casting Time:
10 Minutes
Type:
Manipulation
Treasure Policy Exempt:
No
NPC Only:
No
Duration:
Instantaneous
May be Extended:
No
Target Spirit:
Yes
Target Body:
Yes
Target Location:
No
Target Item:
Any

Ritual Description:

This Ritual will transfer all Ritual Spells of the same Aspect as the Ritual Caster from one item or person to another item or person respectively. The items or persons being Targeted for the Transfer Magic must be in the Circle of Power during the entire casting of the Ritual. The Ritual Caster must also touch the two items or persons during the entire casting of the Ritual. Both the item or person to be transferred from and the item or person to be transferred to are considered Targets of this Ritual. If the Transfer Magic Ritual is cast upon a person it will transfer all Rituals on the Body and the Spirit.

If a Spirit with a Spirit Link of the same Aspect as this Ritual is Targeted, the Link will transfer to the new Spirit which is Targeted. If an item with such a Spirit Link is Targeted, the Link will transfer to the new item which is Targeted. A single Transfer Enchantment cannot transfer a Spirit Link to both a new Spirit and a new item.

Transferring Rituals to an item or person that has had an Extension Ritual cast upon it previously does not apply the Extension Ritual to the Transferred Rituals. Transferring an Extension Ritual does not apply the Extension Ritual to any Rituals on the item or person the Extension Ritual is being transferred to. Transferring a Ritual to an invalid receptacle causes the Ritual to be destroyed and irrevocably lost.

For example, Warder Glyph may only be cast on a Location; attempting to Transfer it to a Ring would cause the Ritual to be destroyed.

The Ritual Spells: Controlled Spirit Store, Curse of Undeath and Rejuvenation may never be the Target of this Ritual. A Spirit Locked item may not be transferred from a Spirit to another Spirit, and any attempt to do so will automatically fail.


Difficulty and Reagents

Difficulty:
Reagent Cost:
Effect:
10
5