Summon Magical Creature

Ritual #:
111
Ritual Aspect:
Celestial
Catalyst:
Yes
Casting Time:
10 Minutes
Type:
Summoning
Treasure Policy Exempt:
Yes
NPC Only:
No
Duration:
Special
May be Extended:
No
Target Spirit:
No
Target Body:
No
Target Location:
No
Target Item:
Any

Ritual Description:

This Ritual allows the Caster to summon one <creature> from the Realms of Refuge or even from where Faerie dwell. Be forewarned that this Ritual does not provide the Ritual Caster any control over the <creature>. Depending on the personality of the summoned creature, the Ritual Caster could be immediately attacked when the creature appears at the end of the Ritual. Magical Creatures may perform specific tasks for the Ritual Caster in exchange for compensation. Compensation may include reagents (Magical creatures typically desire Feyring/Mugwort as their reagent of choice.) or coin and may impose other Restrictions on the Summoning as well- such as the Summoner taking their place in their home Plane for the duration of the Summoning or inhabiting the Summoners Body (having the Caster play the monster under Plot Control in both cases). Summoned Creatures may also demand any service in return at their discretion. If the Ritual Caster cannot turn over the compensation required to complete their task, the Magical Creature may attack the Ritual Caster or return to their Plane of origin. This Ritual will last 5 days only or until the creature is killed or banished, whichever comes first.

If the Ritual Caster expends more reagents and takes additional difficulty, more powerful magical creatures will be summoned. The <creature> summoned is completely random, though if the True Name of a specific creature of the <creature> is known and stated during the summoning they will feel the call and may choose to allow themselves to be summoned. The creature whose True Name is spoken will know the identity of the Ritual Caster regardless of whether or not they choose to be summoned. Legends speak of quicklings and redcaps, manticors, unicorns, basilisk, satyrs, and stranger beings still being summoned.


Difficulty and Reagents

Difficulty:
Reagent Cost:
Effect:
5
3
Magic Eater or Quickling
7
4
Fey Commoner or Redcap Bloodletter
9
4
Fey Merchant or Satyr Commoner
14
10
Fey Gentry or Satyr Knight
17
12
Fey Noble or Satyr Lord
25
16
Satyr Prince
45
40
Unicorn/Dark Unicorn, Satyr King

Spellcrafting Info

Spellcraft Difficulty:
2
Spellcraft Reagent Cost:
2
Spellcraft Duration:
1 hour
Spellcraft Incant:
I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE SUMMON MAGICAL CREATURE <CREATURE NAME> <declare choices> Ritual