Summon Extraplanar Creature

Ritual #:
110
Ritual Aspect:
Celestial
Catalyst:
Yes
Casting Time:
10 Minutes
Type:
Summoning
Treasure Policy Exempt:
Yes
NPC Only:
No
Duration:
5 Days
May be Extended:
No
Target Spirit:
No
Target Body:
No
Target Location:
No
Target Item:
Any

Ritual Description:

This Ritual allows the user to summon one Extraplanar Creature from its Plane. Be forewarned that this Ritual does not provide the Ritual Caster any control over the creature. Depending on the personality of the summoned creature, the Ritual Caster could be immediately attacked when the creature appears at the end of the Ritual. Extra Planar Creatures may perform specific tasks for the Ritual Caster in exchange for compensation. Compensation may include reagents or coin and may impose other Restrictions on the Summoning as well - such as the Summoner taking their place in their home Plane for the duration of the Summoning or inhabiting the Summoner's Body (having the Caster represent the monster under Plot Control in both cases). Summoned Creatures may also demand any service in return at their discretion. If the Ritual Caster cannot turn over the compensation required to complete their task, the Creature may attack the Ritual Caster or return to their Plane of origin. This Ritual will last 5 days or until the creature completes its task or is killed.

If the Ritual Caster expends more reagents and takes additional difficulty, more powerful and intelligent Creatures will be summoned. The Creature summoned is completely random, though if the true name of a specific Creature is known and stated during the summoning they will feel the call and may choose to allow themselves to be summoned. The creature whose true name is spoken will know the identity of the Ritual Caster regardless of whether or not they choose to be summoned.

Out of Game: Local Plot teams have the ability to adjust the names of the creatures which show up on this difficulty chart to reflect the local varieties of monsters and the various power levels of these creatures which may exist between chapters. Your local campaign Plot Team must be notified before the casting of this Ritual. Plot Team must supply a stat card at each event. Statistics for a monster may change between events; the summoned creature must use the latest statistics regardless of when it was summoned. It can be a Chapter Policy (Plot subjected) how Summoned Creatures normally react.

For example if a Chapter has a large Cast population the Summoned Creatures may only demand payment and go about their business.

However in smaller Chapters it may be standard that the Caster must take the place of the Summoned Creature for the duration of the Summoning - or offer up someone else to do so - thus supplying a Participant to play their monster. However, REFUGE Plot reserves the right to substitute a staff member or other Cast for part or all of the role-playing interaction with the summoned Creature. Alternatively, a chapter may require the replacement if the Caster does not pay at least X reagents or Catalysts as part of the bribe for service as well - giving PCs an out if they are willing to take a big treasure hit to stay In Game a little longer. The person playing the Creature must abide by the personality requirements and directives given to them by the Ritual Marshal or member of their Campaign Plot Team. Failure to do so may result in the termination of the role and the loss of the Creature. The Ritual Marshal or Plot Team member on the scene has the final say on the compensation demanded by the Creature in order to perform the task. If the task is 'Guard me and protect me from harm', the Creature may request additional compensation for up to a day of protection as an example. Time, Duration, Complexity, and game impact determine the amount of compensation requested from the Ritual Caster. Short simple tasks of a limited duration should have a very cheap compensation to the Creature. Whether or not the Creature could be destroyed performing the task has no impact on the compensation requested. Likewise simple tasks akin to 'guard this room' or 'let no one enter' could have a relatively cheap cost despite a long requested duration.


Difficulty and Reagents

Difficulty:
Reagent Cost:
Effect:
5
3
Extraplanar Creature I
7
4
Extraplanar Creature II
9
4
Extraplanar Foundation Creature
14
10
Extraplanar Magistarium Creature
17
12
Extraplanar Creature III
25
16
Extraplanar Creature IV
45
40
Creature of the Shadow Ways

Spellcrafting Info

Spellcraft Difficulty:
2
Spellcraft Reagent Cost:
2
Spellcraft Duration:
1 hour
Spellcraft Incant:
I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE SUMMON EXTRA PLANAR CREATURE <CREATURE NAME> <declare choices> Ritual