Arcane Armor

Ritual #:
1
Ritual Aspect:
General
Catalyst:
No
Casting Time:
5 Minutes
Type:
Enchantment
Treasure Policy Exempt:
No
NPC Only:
No
Duration:
20 Logistics Periods
May be Extended:
Yes
Target Spirit:
Yes
Target Body:
No
Target Location:
No
Target Item:
Any

Ritual Description:

This Ritual allows the Ritual Caster to construct a powerful barrier of protection similar to a suit of armor. Arcane Armor grants a certain amount of Armor Points based upon the Ritual Level chosen by the caster at the time this Ritual is cast. This Ritual will not function for an individual if its protection value is greater than the sum of the wearer's class armor maximum, Wear Extra Armor skill, and High Magic skill. Arcane Armor cannot be utilized at a lower level of efficiency to avoid this requirement.

For example: a scholar creates an Arcane Armor 30, but unless they possess a significant amount of Wear Extra Armor skills and/or High Magic levels they may not utilize this item.

Arcane Armor will function the same as regular armor but will always regain its maximum value when refit. Refitting Arcane Armor does not require the blacksmith skill and may only be Refit by the wearer, but otherwise follows the normal armor refitting rules. To refit Arcane Armor the individual must Focus for one minute. The recipient of an Arcane Armor Ritual does not need to wear a physical representation of the protection this Ritual bestows. The level of armor protection desired by the Caster determines the difficulty rating of the Arcane Armor Ritual. At the time of casting the Ritual Caster may choose to create the Ritual of a lower value than the maximum for that difficulty level.

For example: the Ritual Caster may cast the Ritual at Ritual Difficulty Four to create an 18 point Arcane Armor.

Arcane Armor cannot be combined with any other source of armor such as Natural Armor or a suit of physical armor. The recipient of an Arcane Armor Ritual may choose to wear armor for decorative purposes. The recipient does not receive protection or armor points for the physical armor; even if the armor worn is greater than the protection the Arcane Armor provides. Multiple Arcane Armor Rituals may never be combined. Only one Arcane Armor Ritual may be active upon a possessor at one time. Arcane Armor must always be Refit before its Armor Points may be used.

For example: If the character picks up an Item with Arcane Armor or if they were previously using a suit of physical Armor instead of an Arcane Armor Ritual, the Refit must occur before the Ritual’s Armor Points are used.


Difficulty and Reagents

Difficulty:
Reagent Cost:
Effect:
3
3
Up to 5 points of Armor.
5
4
Up to 10 points of Armor,
7
5
Up to 15 points of Armor.
11
7
Up to 20 points of Armor.
19
15
Up to 25 points of Armor.
25
21
Up to 30 points of Armor.

Spellcrafting Info

Spellcraft Difficulty:
1 (+1 for each 5 point armor value above 5, up to 20 Maximum)
Spellcraft Reagent Cost:
1 (+1 for each 5 point armor value above 5)
Spellcraft Duration:
5 days
Spellcraft Description:
up to 5 points per difficulty, up to 20 Maximum
Spellcraft Incant:
I CALL UPON THE POWER OF <aspect> MAGIC TO CRAFT THE ARCANE ARMOR <declare choices> Ritual